![]() ![]() Make sure there's not another mod you have that may already be overriding that mixer interaction.įinally, if the buff is working and everything appears to be loading properly, check that the loot coding in the interaction is correct. If the tuning for the loot and buff are loading properly, try using the sims.add_buff cheat to add your buff manually and see that it's working properly. Using the log enabler with ENABLE_LOGGING_AT_STARTUP set in the script should produce a tuning log file that can often show errors in loading the various tuning instances that don't throw an exception but cause the tuning to fail to load.ĭouble check that the instance ids you are using to reference your loot and buff are correct (since you're using mod constructor that should be a given, but I'd check it anyway). If that can't find your loot or buff instances then they are not being loaded for some reason. ![]() The easiest way to look for that (currently) would probably be to use the inspector. The first thing I'd look at is whether the loot and buff are getting loaded properly. There could be any number of reasons that buff may not be applying, but you are correct that should be the correct mixer and instance id. ![]()
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